(University Project, so as of right now no files can be shared.)
This was my team project for my Game Development 2 module, in the second year of my BA Games Design university course. My team was tasked with making a game prototype over the course of the academic year, between all of the other work we had to do. While making it we had to implement a full Scrum based development workflow, and also conduct at least one round of playtesting, where we asked fellow classmates to play the game and provide feedback via a survey written by myself.
For this project, I was one of the programmers, though I had a variety of additional roles. My jobs throughout the project were:
- Collecting and implementing sounds and music
- Programming the enemies
- Bugfixing
- Organizing the playtests and implementing feedback
- Implementing level design specified by the main designers
- Writing the intro and implementing it in code
Primarily, this project helped me understand and work in a professional workflow so that I would not have had the opportunity to do so otherwise, although the result is a prototype and not a complete game. It also helped me understand and implement design concepts regarding tutorialisation and getting players to understand what they are doing in a Zelda-like without explicitly telling them.

